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Gamer-Talk.net - Latest in Inteviews

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Benoit Galarneau - Producer of Batman: Rise of Sin Tzu
Inteviews 1) What is your role on the project?

As a producer, I create and manage an environment where all the talented team members are able to give the best of themselves. It starts by hiring those people and setting the framework, the resources, the timeline and the clear goals inside which they'll be able to create the best game. . .

Posted by adam on Thursday, May 15 @ 23:39:22 EDT (64 reads)
(Full Story... | 3687 bytes more | comments? | Score: 4.5)

Corwin Bell - Creator of The Journey to Wild Divine
Inteviews "I've always wanted to experience the amazing things that wizards, sages and mystics experience in movies I've seen, books I've read and dreams I've had," said Corwin Bell. Now, he's created a ground-breaking game to do just that. The Journey to Wild Divine, which will be available in September 2003 at an introductory price of $149.00, is the first in a series of "Inner-Active" multi-media computer journeys from The Wild Divine Project, Boulder Colorado, which both entertain and promote mind/body mastery. . .
Posted by adam on Thursday, May 08 @ 21:01:34 EDT (35 reads)
(Full Story... | 8918 bytes more | comments? | Score: 5)

The Prince: Producer Yannis Mallat, and Consultant Jordan Mechner.
Inteviews 1) The Prince is quite familiar to gamers, as the main hero of the series that carries his name. Is there any link between your Prince and the one featured in previous games of the series?

The new Prince of Persia has a very different look from the previous games. For this game we needed a strong hero who would project the Prince's key attributes: agility, courage and determination. To achieve this, we gave our character designers complete freedom to break from previous visual conceptions of the Prince, and start over from scratch. They did a fantastic job and gave us exactly what we hoped for. . .

Posted by adam on Wednesday, April 30 @ 17:57:53 EDT (24 reads)
(Full Story... | 4242 bytes more | comments? | Score: 0)

The Future of Realism in Video Games: XBS Exclusive Interview
Inteviews Xbox Solution recently had the oppurtunity to speak to Doug Perkowski, CEO of OC3 Entertainment, a company which hopes to literally change the face of Xbox video game titles through the use of their 'Impersonator' software. They discovered quite a few details about this new technology and the possibilities it brings to online gaming and increased realism in the games of the future. How would you like to play a Massive Multiplayer Online Role Playing Game (MMORPG) over Xbox Live and be able to 'see' your counterparts speaking to you in real time? Or have a visual representation of yourself while in game lobbies (or a representation of your 'ideal' self) over Live?

The possibilities are endless and although we'll have to wait and see what this new technology will ultimately mean for your gaming experience, you can get a sneak peak into the future of gaming realism by reading the full interview. Can you handle the truth? Read it. . .
Posted by adam on Wednesday, March 12 @ 02:28:12 EST (79 reads)
(Full Story... | 7048 bytes more | comments? | Score: 1)
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