Otogi: Myth of Demons Review for Xbox
Posted on Friday, September 05, 2003 @ 02:44:29 am E.S.TThe story takes place in ancient Japan where our hero, an undead warrior named Raikoh who is the last of his clan, must stop a ferocious demonic army that has been unleashed upon the Earth. Raikoh was nearly dead when a Princess spared his life, holding him in a state in between life and death. Now Raikoh must fulfill quests the Princess sets forth for him, in order to cleanse the impurity of his clan’s past. Are you ready for some fast-paced 3D action with deep RPG elements? If not you better get there, because Otogi: Myth of Demons will bring you exactly that.
Graphics: The different environments may not seem exquisite at first, but truly have a unique artistic value. Raikoh and his enemies are easily identifiable, but aren’t particularly detailed. This area of the game could have used some polishing up, but it isn’t a big deal because it doesn’t affect game play the slightest bit. Sometimes massive destruction of the environments will cause the game’s frame rate to slow down, but most of the time when it happens it’s hardly noticeable.
Design: There is a deep storyline based on classic Japanese mythologies that contains over 25 levels you must clear in order to finish the game. While defeating these levels you will encounter endless amounts of enemy demon warriors and some powerful enemy bosses. These levels do not get repetitive as I expected, they constantly set forth different tasks, take place in new environments, etcetera. While defeating these levels you must constantly absorb the souls of your enemies in order to keep your Magic Power from depleting. Magic is the only thing keeping Raikoh alive, therefore this acts as the game’s only time limit.
You can also destroy certain parts of the environments themselves; like walls, trees, huts, and more. Destroying these things will sometimes release souls trapped inside of them, and give you a chance to earn special items after the level is completed. They will also sometimes contain items for you to consume that will enhance your LF (Life), MP (Magic Power), ATK (Attack Power), DEF (Defense), or cure you from any spells that were cast upon you.
When you complete a level you will gain EXP (experience) for all the enemies you destroy, which will level up Raikoh. Leveling up Raikoh will increase his ATP, DEF, MP and LF, which makes it important to kill all the enemies you can. After you clear a level you can equip, buy or sell weapons, magic and accessories from the Main Menu. You can also replay stages you have already cleared, or change the game options.
The default control scheme is very easy to get the hang of. You can dash with the right trigger and lock onto enemies with the left. You have 2 different types of attacks, heavy (Y button) and light (B button), and you can cast/charge spells with the X button. Most of the time you will be using the same combos over and over, which may seem to get old. At least you will have a wide variety of magic and weapons to choose from while doing so.
There are 4 types of weapons to choose from (Swords, Great Swords, Staffs and Double Bladed Swords), and more than 30 weapons to collect in total. There are also 10 special items that you can get by destroying 100% of the spirits when you clear a level. You will want to make sure you choose your weapon wisely, picking the best for certain scenarios. One of the interesting things in this game is the more you use a particular weapon, the more its attack power decreases. You will need to restore the attack power of your weapons by selecting Shop, then Repair at the Main Menu. Repairing weapons does cost some gold, but is well worth it.
There are 12 varieties of magic to choose from, 4 different types with 3 levels each. The different types of magic are called “different houses.” There is the House of Genbu, the House of Soryu, the House of Suzaku, and the House of Byakko. Raikoh belongs to the house that corresponds to his equipped talisman, and won’t be able to cast spells if no talisman is equipped. Keep in mind that all spells aren’t the same. Some spells are quick, some are powerful, and all have different effects depending on your enemy.
Sound: Otogi: Myth of Demons supports Dolby Digital 5.1 sound, which is a bonus feature that’s good for all games. The traditional Japanese music fits the game very well, but isn’t exactly “cool”. You will hear pretty good sound effects throughout this game; like when your sword slices through the air or you smash something to smithereens. Even the game’s English voice acting is pretty high quality, which was a big surprise to me. Overall I would consider Otogi’s sound to be above average. The only thing that gets annoying is when bosses taunt the same thing to you throughout a level, over and over again.
Addiction: From the minute you pop Otogi: Myth of Demons into your Xbox and pick up the controller, you’ll be hooked. This isn’t just because you’ll want to beat the game; you will want to explore it completely. The RPG elements in this game give you a desire to replay levels so you can level up Raikoh or score better trying to get special items. These elements really add on to the addiction rating of this game. Aside from the RPG elements, the storyline will keep you pretty entertained, as well as the action. You will constantly be wiping out your enemies, and that rarely gets old. Review By: Adam Paoli - 2796 Reads
Otogi: Myth of Demons Review Scores for Xbox :
Gameplay |
| 9 |
Graphics |
| 8 |
Sound |
| 8.5 |
Replay |
| 9 |
Overall |
| 8.6 |
|
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