Q&A: CEO of Atari Melbourne House, President of the GDAAPosted on Tue, May 04, 2004
Q: Adam, what trend do you foresee for the global video game industry in the coming years?
A: I believe that most, if not all of the big publishers/developers in the US are going to need help in creating next-generation video games. Today’s titles require a staff of anywhere up to 80 people, some even more than that. The PS3, Xenon, etc, are likely to need 120+ people to complete each title. They are going to need to outsource.
Q: Where do you see Australia fitting in with that trend?
A: I believe many of these companies will begin to view Australia as the best new place to outsource that work and/or develop these new games.
Q: Why do you say that?
A: Australia features a huge talent pool. Australia may be a small country of 20M people, but due to the convergence of the video game and film industries in Australia, we have the talent and numbers to handle these large projects.
Q: What would stop a publisher from looking at Asia and/or the Eastern block for video game development?
A: Culturally, Australia is more inline and more in sync with the US and we speak English. Asia and the Eastern block may be cheaper for developing games, but the cultural differences really impact the design process and the language makes it difficult to move at a quicker pace.
Q: Aside from the large number of available workers, what do you believe will entice large US publishers/developers to outsource in Australia?
A: The video game industry in Australia already has a number of mature, stable, proven developers and we are expanding. Our government is taking a big interest in this industry. That interest has translated into government incentives to foreign companies to setup shop/outsource in Australia.
Q: Are there other factors?
A: Yes, there is a lot more self-financing happening in Australia, which is attractive to publishers. There are mechanisms that now exist in Australia to raise money for large projects. We have already seen some major international companies investing in development capacity in Australia: Atari, Irrational, Pandemic, THQ, Creative Assembly are all studios associated with major international companies.
Q: What has been happening with the video game industry in Australia of late that would make people realize it really is viable for video game development?
A: The Video game industry in Australia is growing and is driving its own growth, export earnings of Australian produced video games are quickly surpassing the film industry in Australia. It is stable and secure, as companies here have weathered the global storm while many developers around the world have gone under/shut down shop. Also as more Australian video game companies now work on AAA titles due to larger budgets, you will start to see better quality work and better games.
Q: Do you see an increasing convergence between games and other creative content sectors?
A: Yes. Increasing convergence between the game industry and other creative content industries is an important emerging trend. It is becoming common now in the US for games to be developed in collaboration with the film industry. Film stars are now increasingly being contractually obliged to record dialogue for games and to participate in additional filming in motion capture studios for the development of their game characters.
Q: Have you seen this trend in Australia?
A: Yes. A game development team from Atari spent several months on the set of the Matrix movie sequels while developing the Enter the Matrix game. The game uses exact film sets and some scenes are ‘filmed’ with the express purpose of inclusion in the Matrix game. And, today, three leading Australian developers are currently engaged in the production of games linked to major film properties.
Q: What are some of the new titles coming out of Australia this year and which will make their debut at this year’s E3 show in Los Angeles, CA?
A: Transformers from Atari Melbourne House, Heroes of the Pacific from IR Gurus, Dukes of Hazard from Ratbag, Trick Star, Polar Express, and Jimmy Neutron from Tantalus, Polar Express from BlueTongue, HotDogs HotGals! from Fuzzyeyes, and Ty the Tasmanian Tiger 2 from Krome, to name a few.
Q: What booth location is the GDAA located at for this year’s E3 Expo?
A: We are located in the West Hall, booth #2001.
Background Information on Adam Lancman:
Adam Lancman is the CEO and Managing Director of Atari Melbourne House, the most established games developer in Australia. Adam has over 20 years of extensive experience in all facets of the international game development and publishing industry. He has established strong ties with many of the major international publishers and console manufacturers. As part of Atari, one the worlds largest entertainment software publishers, Adam plays a pivotal role in the future strategy and planning of the company. He also has a strong commitment to the future growth and success of the Australian game industry. As part of this commitment Adam was instrumental in establishing the Game Developers' Association of Australia and maintains his role as president of the GDAA. Posted By: Chris Pereira - 1128 Reads
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