Halo: Combat Evolved Cheat Codes for Xbox Posted on Tuesday, July 29, 2003Different Ending:
Beat Halo's Campaign on Legendary to see a slightly longer ending movie.
Easter Egg: Talking Grunt:
WARNING: You may need to restart this stage if you pursue this easter egg.
In the last level of Halo, you'll arrive at a second grouping of tunnels after the dropship pick up goes awry.
Take the first tunnel on your right and there should be a fork leading to a dead-end half way through. If you head partly that way, you can hear a grunt talking about something phenomenonally droll.
Clear Alien Drop Parties:
When facing a drop ship, aim at the hatch that the enemies will come out of while the ship is descending. Your crosshair will turn red when you target an enemy (inside the dropship). This means you can shoot the enemies in the ship while it is still trying to land. You can get rid of a lot of enemies before the dropship deposits its soldiers, making the fight easier later on!
Attack On The Control Room Glitch:
When you are going back through the "Attack On The Control Room" stage, your objective is to destroy all the generators. The moment you or your partner gets close to the last generator, the flood will kill you.
Instead, exploit the co-op system to your advantage. Notice that on co-op, when one of you is further ahead then the other player, the lagging player is warped ahead. At the hallway before the last generator, spend a moment and practice finding the warp spot, now when you're sure you've located this spot have one player stand a step away from the spot that will cause the other player to warp.
Have the player that will warp go deactivate the last generator. Now as soon as the surge occurs, have the player in the hallway cause the warp and both players can leave relatively unscathed.
More Guns On The Pillar of Autumn:
On the level "The Pillar of Autumn" on Easy difficulty, get to Captain Keyes as quickly as possible. When he hands you his pistol run out to the bridge and down the corridor where you load the pistol. If the glitch is done correctly, you shouldn't load the pistol, and the 3 Grunts shouldn't be at the end of the corridor.
Continue and pick up the Assault Rifle from the dead marine's body lying in the doorway then kill the Elites and Grunts and pick up a Plasma Pistol or Plasma Rifle. Go back to the corridor where you were supposed to load the pistol and keep back-tracking. Eventually, you should load the pistol and the 3 Grunts at the end of the corridor should appear. You will now have the pistol, the Assault Rifle and the Plasma Pistol/Rifle.
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