Villains to Rule in EA’s "GoldenEye: Rogue Agent" Video Game - HOT!Posted on Wednesday, May 05, 2004 @ 01:55:40 pm E.S.T
Why save the world when you can rule it? Going where no previous James Bond™ game has dared to tread, the upcoming GoldenEye: Rogue Agent™ first-person shooter from Electronic Arts (NASDAQ: ERTS) breaks all the rules by transporting players to the dark side of the Bond universe to experience life as a high-rolling, cold-hearted villain. The highly anticipated game is scheduled to ship this fall on the PlayStation®2 computer entertainment system, the Xbox® video game system from Microsoft, and the Nintendo GameCube™ under the EA GAMES™ brand.
As an aspiring 00 agent dismissed from MI6 for reckless brutality, the player is hired as an enforcer by Auric Goldfinger, the wealthy super-villain with a lust for all things gold. Goldfinger is locked in a ruthless war against his archenemy, the brilliant scientist Dr. No. The prize is control of the world’s greatest criminal organization. A brutal encounter with Dr. No costs the player an eye, but Goldfinger’s technicians replace it with a gold-hued, synthetic eye, earning the player the name ‘GoldenEye’. Players have the ability to customize and upgrade their villain persona and wreak havoc as they make their unrelenting rise through the ranks.
With a radical twist to the Bond franchise that makes the player’s goal to rule the world rather than save it, GoldenEye: Rogue Agent is the ultimate thrill ride through the 007 underworld. Players will cross paths with such legendary allies and enemies as Oddjob, Scaramanga, Xenia Onatopp, and, of course, Pussy Galore on globe-spanning missions of vengeance and demolition. Players will travel to famous and original Bond locations from the mountains of Switzerland to the streets of Hong Kong and from Fort Knox to Dr. No’s Crab Key lair in the Caribbean. Enemies will react intelligently in combat situations and use the environment to their advantage for intense and unpredictable shootouts.
GoldenEye: Rogue Agent seamlessly integrates single-player, multiplayer split-screen, and online gameplay for the PlayStation 2 console* across all game modes. Featured modes include story-driven campaign missions, deathmatch style simulator trials, and objective-based war games. Officially licensed by MGM Interactive, GoldenEye: Rogue Agent is being developed by EA’s Los Angeles studio. This game has not yet been rated by the ESRB.
*PlayStation 2 online play requires Internet connection, Network Adaptor and Memory Card for the PlayStation 2.
ABOUT ELECTRONIC ARTS
Electronic Arts, headquartered in Redwood City, California, is the world’s leading interactive entertainment software company. Founded in 1982, EA posted revenues of $2.96 billion for fiscal 2004. The company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers and the Internet. In 2003, EA had 27 titles that sold more than one million copies. Electronic Arts markets its products under three brand names: EA SPORTS™, EA GAMES™ and EA SPORTS BIG™. EA's homepage and online game site is http://www.ea.com . More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com .
ABOUT MGM INTERACTIVE
MGM Interactive, a unit of Metro-Goldwyn-Mayer Inc. (NYSE: MGM), manages business development and production of interactive products for a variety of multimedia platforms, as well as talent and developer relationships. For more information, visit http://www.mgm.com .
ABOUT EON PRODUCTIONS/DANJAQ, LLC
Eon Productions/Danjaq, LLC is owned by the Broccoli family and has produced twenty James Bond films since 1962. The Bond films make up the most successful franchise in film history and include the recent blockbuster films, GOLDENEYE, TOMORROW NEVER DIES, THE WORLD IS NOT ENOUGH, and DIE ANOTHER DAY produced by Michael G. Wilson and Barbara Broccoli. Eon Productions and Danjaq, LLC are affiliate companies and control all worldwide merchandising of the James Bond franchise. Posted By: Adam Paoli - 91 Reads
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