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Codemasters Releases Playable "Perimeter" Demo

Posted on Thursday, April 22, 2004 @ 02:28:58 pm E.S.T

Global interactive entertainment company Codemasters announced today the availability of the first playable demo for Perimeter, its epic science fiction real time strategy game. Exclusively for PC/DVD-ROM, Perimeter will see a United States release in June.

The demo introduces game play with a tutorial mission and allows players to put their tactics to work with two missions from the main campaign and two maps for play in Battle or Survival Mode. Allowing players to conquer alien landscapes and begin the search for a brave new world, players experience the advanced game play strategies Perimeter offers to the real time strategy genre.

Perimeter, created by Russian companies 1C Company and KD-LAB, has already received accolade as "Best PC Game" and "Best Game Design" award winner at the Russian Game Developers Conference. For more information on Perimeter, please visit http://www.codemasters.com/perimeter .

ABOUT PERIMETER
Set in a universe where the Earth is dying and multiple civilizations are in a race across a newly discovered galaxy to colonize the only suitable planet, Perimeter is an original science fiction RTS game that brings groundbreaking game play tactics to the genre. These tactics include strategic terraforming to acquire resources, the use of impenetrable perimeter force field and unit strategy though manipulation of nanotechnology. These key game play elements combined with a sharp RTS engine and stunning visuals, rendering 1 million polygons per second, are set to deliver a new challenge and rewarding strategy experience in single and multiplayer games.

PERIMETER KEY GAMEPLAY POINTS

  • Brings fresh and innovative game play tactics to the RTS genre.
  • Strategically terraform land to extract energy to create bases and units.
  • Force field tactics – deploy an impenetrable shield to protect against enemy attacks.
  • Nanomorph technology transforms units on the battlefield to more specialized types.
  • Incredible visuals with an engine that renders over 1 million polygons per second.

Posted By: Adam Paoli - 84 Reads


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