SOCOM II: U.S. Navy SEALs Sets a New Standard for Online GamesPosted on Thursday, November 06, 2003 @ 02:31:21 pm E.S.T
Sony Computer Entertainment America Inc. announced today that SOCOM II: U.S. Navy SEALs, the sequel to the
number one online console game and "Greatest Hit" title, SOCOM: U.S. Navy
SEALs, set a new standard for online console gaming in its first two days of
release, even before the title was in full retail distribution. Expanding on
the success of the original, which has sold more than two million units
worldwide, the highly anticipated sequel, released on November 4th, quickly
bumped its predecessor from the number one online console game spot. On
November 4th, the two titles in the SOCOM franchise ranked as the number one
and number two online console games in terms of simultaneous players, and the
user base is quickly growing.
Developed exclusively for the PlayStation(R)2 computer entertainment
system by Zipper Interactive, Inc., and produced by Sony Computer
Entertainment America's Foster City Studio, SOCOM II: U.S. Navy SEALs sets the
standard for online console gameplay. Revolutionizing the online gameplay
experience with extensive online community support, LAN support, customizable
friends and ignore lists, spectator mode and clan and ladder rankings, SOCOM
II: U.S. Navy SEALs is the most thoroughly designed online experience
available to date.
"With SOCOM II: U.S. Navy SEALs, we have created one of the most intense
and complete online experiences available on any console or personal
computer," said Seth Luisi, senior producer, Sony Computer Entertainment
America. "SOCOM II raises the bar for online gaming, and we are thrilled
about the amazing consumer adoption in the first two days."
Supporting up to 16 players per game with player communication (voice and
text chat) including voice alteration, SOCOM II: U.S. Navy SEALs is one of the
most interactive and dynamic team-based games ever created. Players can join
clans and battle it out for the ultimate rank of 'Admiral', and see exactly
where their clan ranks in the SOCOM universe. With detailed player statistics
that track everything from a player's hit percentage to hostages rescued, the
title offers a detailed look at what it is like to be a real Navy SEAL.
In addition to enhanced and updated versions of the original multi-player
missions, SOCOM II: U.S. Navy SEALs has twelve new online operations that take
place in Brazil, Russia, Albania and Algeria. Two new online mission types of
'Breach' and 'Escort' add to the highly popular game modes of Demolition,
Extraction and Suppression.
In online mode via broadband or LAN gameplay, up to 16 players (eight per
team) can join the fight to take down hostile forces in 22 different online
missions with five different mission types. Using the USB headset (for
PlayStation(R)2), also released on November 4th, or the original SOCOM: U.S.
Navy SEALs USB headset (each sold separately), enhanced online communication
enables team members to more easily communicate either in-game or in the game
lobby while viewing the new "who's talking" display, as well as use voice
alteration and sub-channels for offensive and defensive gameplay strategy.
Players can also utilize the friends list to find fellow gamers online or
conversely take advantage of an ignore list to deny communication with others.
Players can create customized games and match sets or join one according to
their rank, assuring compatible skill-level in online play. Featuring
interactive environments, the ability to call in air strikes and supporting
artillery fire capabilities, detailed player stat tracking, a spectator mode
where up to eight players can observe the action, the online gameplay in SOCOM
II: U.S. Navy SEALs is more intense than ever.
Sony Computer Entertainment America recently announced at Gamers' Day
2003, that SOCOM II: U.S. Navy SEALs will be among the first titles to utilize
the Internal Hard Disk Drive (40GB)(for PlayStation(R)2) with new content for
consumers to download.
The original SOCOM: U.S. Navy SEALs, which has sold more than two million
copies worldwide, has the largest online console gaming community in North
America. During peak times, the original SOCOM: U.S. Navy SEALs supports
11,000-14,500 simultaneous players and between 50,000 and 60,000 people are
playing every day at an average of three hours per session. Between
110,000 - 150,000 gameplay hours are logged everyday, and there are more than
66,000 active clans registered with SOCOM: U.S. Navy SEALs. In September,
Sony Computer Entertainment America announced that SOCOM: U.S. Navy SEALs had
become a PlayStation 2 "Greatest Hits" title, as it proved to be a force in
driving software sales and a demand factor that lead to the largest online
console gaming audience.
The independent Entertainment Software Rating Board (ESRB) has rated SOCOM
II: U.S. Navy SEALs "M" for "Mature." For more information about the ESRB
visit www.esrb.org.
About Sony Computer Entertainment America Inc.
Sony Computer Entertainment America Inc. continues to redefine the
entertainment lifestyle with its PlayStation(R) and PS one(TM) game console,
and the PlayStation(R)2 computer entertainment system. The PlayStation 2
computer entertainment system is set to revolutionize the home entertainment
market, offering the most compelling interactive content and the capability to
be used as a network terminal in the coming broadband era.
Recognized as the undisputed industry leader, Sony Computer Entertainment
America Inc. markets the PlayStation family of products and develops,
publishes, markets and distributes software for the PS one game console and
the PlayStation 2 computer entertainment system for the North American market.
Based in Foster City, Calif. Sony Computer Entertainment America Inc. serves
as headquarters for all North American operations and is a wholly-owned
subsidiary of Sony Computer Entertainment Inc.
Visit us on the Web at www.us.playstation.com.
SOURCE Sony Computer Entertainment America Inc. Posted By: Adam Paoli - 775 Reads
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